UMG team meeting
by zear on Thursday, 26.09.2013 at 16:34   
Most of the UMG development team got a chance to get together during the WeCan 2013 demoscene party in Łódź, Poland this weekend (20-22.09).

While there was a lot of beer and socializing, we also had the time to have some discussion about the game. One bug was fixed, the origin of yet another located, and a new level design concept was born. Several participants of the party had the opportunity to playtest UMG, with overall positive reception.

UMG Team
From left: Zear, Topy, Harteex